Job Location: Culver City, CA
Summary
Posted: Jun 3, 2022
Weekly Hours: 40
Role Number:200380432
The Computer Vision Researcher responsibility is to develop innovative solutions for capturing and reconstructing of 3D and 4D representations of detailed and deforming surface geometry and materials. They will develop and deploy research prototypes into production. We value researchers who are self- motivated and enjoy a highly collaborative environment with minimal supervision. There is a substantial R+D component to our development and production. We want an Engineer that is excited about defining new workflows, clear-headed about risks inherent with invention, but passionate about pushing the designs to their maximum potential.
Key Qualifications
- Algorithm development in the areas reflectance capture, material estimation and photogrammetry
- Fluent in C/C++, Python (programming and debugging)
- Experience HLSL, GLSL, Metal
- Knowledge of parallel computing, CUDA, OpenCL, GPGPU
- Knowledge of software optimization and embedded programming
- 5-8 years of professional practice
Description
3D and 4D geometry and reflectance reconstruction algorithms with optimization workflows Engineering capture systems for face, body, and hands Capturing and processing data from machine vision cameras and pipeline to production including color calibration, camera intrinsics Automation of capture and processing tasks Creating tools and workflow for integration into shader and rendering pipeline
Education & Experience
MS in Computer Science or Electrical Engineering
Additional Requirements
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